Omnimagnetism

The user can create two omnicharges, the poles of which can be swapped from North to South so that the two charges may either attract or repel one another. These charges can be placed on any surface but only last for a short amount of time.

Description
Objects marked with a Omnicharge only experience the effects of magnetism towards one another, exclusively. They can attract or repel one another based on the state of their poles (North/South) which can shift at any time at the user's will.

A north pole charge emits a red-colored aura while a south pole charge emits a blue-colored aura.

The amount of Omnimagnetic force is normally determined by the weight of the charged object, when dealing with a external object. However, the user can amplify the Omnimagnetic force present in a charge generated in his/her body. This allows the user to increase his/her weight in relation to another charged object: to, for example, slow down a fall or repel something heavier than themselves.

Weight determines which of the charges is attracted or repelled.

The lighter object is always pulled towards the heavier object, or away from the heavier object, with velocity relative to the difference in weight which can potentially cause the light object to move very fast.

If two objects are of equal weight, they attract/repel one another equally.

The user can generate a charge anywhere within his/her body at will.

Weaknesses
Creating a external charge is done through touching a surface.

A charge only affects a maximum of 2 square meters of any given surface/object; including for measurements such as weight determination.

Only two charges can exist at any given time.

Charges only last for 5 seconds.

Super Moves
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Approved By
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