Quirk Creation

When creating your original character in the My Hero Role-Play, one of the first things you will consider is what power your character will possess. In this role-play, Quirks are constantly-evolving powers that are drawn out through hard work and effort. This means that over time, your quirks will become stronger and potentially develop new abilities. This does not mean, however, your character could develop wholly unique powers from what they already possess. The abilities they have already simply become stronger and more complex, but never break away from their mainstay.

Creation of a Quirk
To start with, Quirks are allowed to go under a specific area of power. This could range from many different things, to elemental manipulation, quirks that enhance one's attributes, and so on. Character's must first find their area of power and decide on which one they will use. Once this is done, a character can then figure out the properties of their quirk.

Properties of a Quirk
All powers will hold certain, intrinsic qualities that will determine how effective they are in battle. These qualities are referred to as Properties.

Range
Range refers to the physical range that your Quirk can go. Every meter it can travel equals one point for the Quirk's total worth. Down below is a guide explaining the ranges.


 * Short-Range: 0 – 2½ meters.
 * Short to Mid-Range: 2½ – 5 meters.
 * Mid to Long-Range: 5 – 10 meters.
 * Long-Range: +10 meters.

Speed
Speed refers to how physically fast your Quirk is. Every meter is equivalent to one point of the Quirk's total worth.

Stamina
This is an optional attribute. One point of Stamina deducts two points from the Quirk's total worth.

Weakness
All quirks have a specific weakness. The severity of this weakness will determine how many points are deducted from the Quirk's total worth.